Kent Vasko II

Software Engineer

Drawn to software development by the interactive and visual adventures of video games from his childhood, Kent pursued a path of software engineering. While traversing this path, he has gained experience rapid-prototyping and creating interactive experiences and software tools.

Before joining MAYA, Kent worked for Walt Disney Imagineering, developing, testing, and sustaining software based interactions/attractions.

At MAYA, Kent looks for opportunities to combine his software engineering skills with his interests in cognition, human behavior, building in any artistic medium, and story-telling to create meaningful experiences.


Masters of Entertainment Technology, Carnegie Mellon University
BA, Computer Science, Hiram College

Places I’ve worked

Walt Disney Imagineering

Places I’ve Lived

Pittsburgh, PA
Newbury, OH
San Francisco, CA
Orlando, FL

Outside of MAYA

Doing something physically active (running, swimming, biking, rock climbing, and anything else that catches my fancy), mentally active (writing and chatting about philosophy, societal norms and how they came to be), and exploring various mediums of expression (lighting, glass blowing, photography, clay work, carpentry, etc.).

Favorite Places to Visit

Traveling anywhere can be a great experience. Seeing the natural landscapes of different areas and learning how the people of those areas go about their lives. It is always fascinating to experience the similarities and differences of places and people. My next ventures will take me to countries I have yet to experience.

Earliest Memory of Using Something High-Tech

My earliest memory using something high-tech is playing Super Mario World for the Super Nintendo.

Blog Posts

You Have No More Excuses for Avoiding VR + AR
Mar 28 2017 in Notes from the Field

Has your organization embraced VR and AR yet? Here’s how to start.

Design Prototyping in Virtual Reality
Aug 18 2016 in Notes from the Field

Our engineering team decided to take a closer look at virtual reality to see how it could be applied to prototyping, collaboration, and more.

Wearables: The Decline of Distraction in a Connected World
Aug 07 2015 in Connected World

Wearable devices are making their way into everything. But we must be prudent in our efforts to ensure that interactions between humans and information are meaningful.