Sketching can help you think better, understand better and more effectively use your brain.
Measuring usability and user satisfaction is a best practice and a key to success, but our experience is that few projects advance to the point where they’re accomplishing this — measuring usability or acting on what they learn. Unfortunately, there is no simple recipe or silver bullet, but even the effort put into determining what’s important will be valuable to your design process.
Welcome to 2013… I was going to collect a “best design articles of 2012” list, but when I started to curate the list, I ended up with books, videos, and articles that stray from Design but should be read anyway.
Welcome to 2012… We’ve pored over MAYA’s Feed posts for the past year, internal “you should all read this” emails, and a few of our favorite blogs. Here’s MAYA’s take on the best design articles of 2011.
Practicing the principle of involving users in the design of a product is not that easy. There are pitfalls, roadblocks, political difficulties, and motivation issues. This rant is to convince you that the thousands of excuses I’ve heard for not including users in the design process are all bunk.
I wish I lived in a world where designers were forced to remove two features from a product for every one that’s added in. It’s so easy to campaign for the addition of a feature, but try suggesting removal some time and you’ll be beat down with a bazillion cries of “somebody might need that,” “but our competition has that,” and “that’s moving backwards.” Well, that’s hooey. Half the stuff I own would be easier to use if it wasn’t so, I dunno, b>laden with extraneous junk.